@startuml
sprite $bandage [48x48/16] {
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00006CFFFFFFF20BFFFFFFFFFFFFFFFF903FFFFFFFC50000
0009FFFFFFFFF20BFFFFFFFFFFFFFFFF903FFFFFFFFF7000
004FFFFFFFFFF20BFFFFFFFFFFFFFFFF903FFFFFFFFFF200
009FFFFFFFFFF20BFFFFFFFFFFFFFFFF903FFFFFFFFFF800
00BFFFFFFFFFF20BFFFFFFFFFFFFFFFF903FFFFFFFFFF900
00BFFFFFFFFFF20BFFFFFFFFFFFFFFFF903FFFFFFFFFF900
00BFFFFFFFFFF20BFFF904FFFE30AFFF903FFFFFFFFFF900
00BFFFFFFFFFF20BFFF200BFFA003FFF903FFFFFFFFFF900
00BFFFFFFFFFF20BFFF601EFFD008FFF903FFFFFFFFFF900
00BFFFFFFFFFF20BFFFFDFFFFFEDFFFF903FFFFFFFFFF900
00BFFFFFFFFFF20BFFFFFFFFFFFFFFFF903FFFFFFFFFF900
00BFFFFFFFFFF20BFFFFFFFFFFFFFFFF903FFFFFFFFFF900
00BFFFFFFFFFF20BFFFE8BFFFFB8FFFF903FFFFFFFFFF900
00BFFFFFFFFFF20BFFF400DFFC005FFF903FFFFFFFFFF900
00BFFFFFFFFFF20BFFF200CFFA004FFF903FFFFFFFFFF900
00BFFFFFFFFFF20BFFFC58FFFF75DFFF903FFFFFFFFFF900
00BFFFFFFFFFF20BFFFFFFFFFFFFFFFF903FFFFFFFFFF900
00AFFFFFFFFFF20BFFFFFFFFFFFFFFFF903FFFFFFFFFF900
008FFFFFFFFFF20BFFFFFFFFFFFFFFFF903FFFFFFFFFF600
002FFFFFFFFFF20BFFFFFFFFFFFFFFFF903FFFFFFFFFE100
0005FFFFFFFFF20BFFFFFFFFFFFFFFFF903FFFFFFFFF4000
000028AAAAAAA107AAAAAAAAAAAAAAAA602AAAAAAA710000
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}


!define FA6_BANDAGE(_alias) ENTITY(rectangle,black,bandage,_alias,FA6 BANDAGE)
!define FA6_BANDAGE(_alias, _label) ENTITY(rectangle,black,bandage,_label, _alias,FA6 BANDAGE)
!define FA6_BANDAGE(_alias, _label, _shape) ENTITY(_shape,black,bandage,_label, _alias,FA6 BANDAGE)
!define FA6_BANDAGE(_alias, _label, _shape, _color) ENTITY(_shape,_color,bandage,_label, _alias,FA6 BANDAGE)
skinparam folderBackgroundColor<<FA6 BANDAGE>> White
@enduml